Monthly Archive for June, 2010

Video Games and (Blatant) Intertextuality

I’m an avid gamer myself, but for some reason I haven’t really touched upon the subject here, so I’m definitely due. Three recent game titles I plowed through inspired this post. I had noticed that pop culture references have become a staple for video games. But where as in movies and TV shows pop culture references and homages have to be done with taste and with a very deft touch (usually the more obscure ones are the most satisfying), but with games, there seems to be far less need for subtlety for them to work. In fact, they can be quite blatant and even outright copying the original works.

The first game I played was the sci-fi RPG-shooter Mass Effect 2. In this game the references aren’t direct, but rather the plot and the surrounding world are a pastiche of previous sci-fi works. I don’t think I encountered a single original element in the universe or plot development that I hadn’t seen or heard in sci-fi movies or TV shows before. The plot drew especially from Babylon 5 at more than one stage.

The second game was Alan Wake, the much-anticipated psychological thriller from Remedy (from Finland!). In terms of pop culture references, the game is completely unapologetic and definitely tongue-in-cheek in how it treats its references. My favorite was probably when FBI agent Nightingale is described as not being fond of the pine trees of Bright Falls and especially hating the local coffee. This is of course a direct reference to Twin Peaks’ main character FBI agent Dale Cooper, who could not stop gushing about the pine trees in Twin Peaks and whose catchphrase of sorts was “Damn good coffee! And hot!” It doesn’t stop there. Alan Wake’s plot borrows heavily from the Johnny Depp movie Secret Window (2004), the game’s physical surroundings are directly copied from Twin Peaks, the “villain” that is the dark presence was inspired by Lost’s smoke monster, the upcoming event in the game “Deerfest” is borrowed from Northern Exposure’s “Moosefest”, the axe scene as well as the maze from “the Shining” are there, the hooded raincoat killer from “I Know What You Did Last Summer” makes a cameo, references to “the Outer Limits”… The list just goes on and on.

The third game is “Red Dead Redemption“. This game is more akin to Mass Effect 2, but with only a single source of inspiration. The game feels like an unauthorized game version of Sergio Leone’s spaghetti westerns. Even the score is so much like Enrico Morricone’s classic compositions that I was surprised to learn that the score is an original (or rather, “original”) work. All the characters and plot turns are familiar from Leone’s films. The main protagonist is of course not unlike Clint Eastwood’s lone gunman character.

If these games had been made as movies, they would be probably regarded as complete hack jobs and outrageously unoriginal. But in video game format, they work remarkably well. I personally enjoyed all three games immensely and was very much absorbed in their plots. Spotting the pop culture references and in many cases “acting them out” was probably the biggest thrill in all of the games. And this is what really interests me: what is it about video games that lends itself for this type of very obvious intertextuality? I guess it has to do with the player (you) assuming the role of the protagonist and thus allowing for better immersion in what’s happening. The game doesn’t have to “convince” you into emphasizing the lead protagonist as much as with other cultural products. If anyone out there has any good references for why this is, please let me know.

Video games have been criticized for unoriginality for ages now, the favorite gripe being that “every other video game is about bald space marines”, which really is a pretty apt description, but for some reason these types of games still seem to top sales charts. But I don’t know if this is something that will last or is it just something borne out of lack of alternatives. Maybe video game literacy is still developing and in time these too-obvious references will become less appealing. But for time being, game designers probably should raid the treasure chest that is pop culture with abandon.

Mortal Kombat and Interest Probing in Hollywood

Now this is interesting. Apparently, an 8 minute Mortal Kombat short film has been made just to convince Warner Brothers (the studio who holds the franchise’s rights) to make a reboot of it.

The previous Mortal Kombat movies were for the most part true to the games and a bit on the light side. But this short movie is nothing if dark. See, for example, their version of the character “Reptile”:

Mortal Kombat Reptile

The idea of shooting test and sample footage of a potential movie project for studio heads is of course not new (personal favorite, Tom Selleck as Indiana Jones). But including consumers in this decision making process definitely is. As you may have guessed, the clip was posted on YouTube and other video sharing sites. The clip has already gone viral and is serving as a great way for the producers to get some immediate fan reactions from the video comments to throw at the studio brass. I’ve skimmed through some of the comments, and the response seems for the most part very positive. There are also a lot of great observations, reactions and other utterances that should prove invaluable if the movie moves to production. I personally hope the movie gets made.

But the bigger question is, of course, will we be seeing more of these short movie “probes” for movie ideas? It’s something that definitely has potential and is very “co-creative”. But also could spell disaster if used the wrong way. Nobody likes cultural works made by committee, for one. You need to find a balance between consumer engagement and artistic authorship.

Here’s the whole short film:

Small Charismatic Acts of Cultural Authenticity

How to best explain why this ad works while many other ads that have tried to leech off of hip hop have failed?

Because of the way the hamster takes his red hood off in the beginning, that’s why.

Whoever made this ad really did their homework. The amount of details in this ad is almost staggering, and they all contribute to the authenticity of the aesthetic.